AI Insights · Timothy · April 2024
Performance of Top 5 Pirate Games on Android in Nigeria - Q1 2024
Top 5 pirate-themed games on Android in Nigeria showed varied performance in Q1 2024, with notable trends in downloads, revenue, and active users.
The first quarter of 2024 saw an interesting mix of performance metrics for the top 5 pirate-themed games on the Android platform in Nigeria. According to data from Sensor Tower, these games exhibited diverse trends in weekly downloads, revenue, and active users.
Sea of Conquest: Pirate War by FunPlus International AG made a notable entrance into the market. Weekly revenue peaked at approximately $95 in late January before tapering off to around $9 by the end of March. Downloads experienced a significant surge, reaching over 2.5K in early February and stabilizing around 794 by the end of the quarter. Active users followed a similar trend, peaking at nearly 2.9K in early February and then settling at about 1.3K by the end of March.
Save The Pirate! Make choices! from Mauris IT saw a consistent pattern in downloads, starting at 1.6K in early January and dropping to 338 by late March. Active users mirrored this trend, beginning at 2.2K and decreasing to 575 over the same period. The game did not generate any revenue during this quarter.
Random Pirate Defense by Catze Labs, which launched in mid-February, showed promising early figures. Weekly revenue reached $33 by mid-March, while downloads peaked at 965 in the same period before dropping to 471 by the end of the month.
Lord of Seas: Survival&Conquer from Atlas Studio Co., Ltd. had a more subdued performance. Downloads peaked at 1.1K in mid-January but showed no activity in the latter part of the quarter. Active users also declined steadily, starting at 272 in mid-January and dwindling to 28 by mid-March. The game generated a modest revenue of $18 in the last week of March.
Finally, Pirate Raid - Caribbean Battle by SayGames Ltd maintained a low but steady presence. Weekly downloads fluctuated between 57 and 208, while active users hovered around 300 to 400 throughout the quarter. This game did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.